Why would I saw it does? It’s a highly rated game and it appears as a lot of people love it. Here’s the reasons why I say it sucks.
1. Undefined/New Genre
What game is FFD? Is it a fighting game? A 3D platformer? An RPG? Answer from wikipidia :
Dissidia: Final Fantasy’s genre has been described as “dramatic progressive action” and its graphics are in three dimensions.
WTF is that? To be honest, FFD has a lot of potential as a 3D platformer+fighting game. The learning curve isn’t steep and beginners can pick up the game easily, however there is one thing that demolishes all this greatness of a game. What is it? The RPG elements.
Lets say a friend challenged you, your best character is a level 20 Cloud while he battles you using a level 70 Sepiroth. Your attacks a mere scratches to him while his attacks probably cause him to win the match. Sure there’s such a thing called “HANDICAP” to “even things out”, but the truth is it doesn’t. A high level character has access to a variety of different skills as well as better equipment and materia.
2. The need to grind/frustrating gameplay
As stated earlier, there are RPG elements, to be stronger you have to fight more so that your character’s level improves. This is the exact opposite of how fighting games should be. In traditional fighting games, all characters are balanced out so that none are dramatically better than the rest. When a player practices, he gets better in using that character. That character will always remain the same and not grow stronger instead the player is the one who is now “stronger”.
What’s the maximum level you can get up to? 100. How many characters are there in FFD? 22. If it takes 10 battles to level up once (very loose estimate) you would still need to play more or less 22000 matches to max them all out. That’s so fun!
3. Retarded story mode
The title “FINAL FANTASY” has always been synonymous with a game with an epic story/plot development. Players can explore the world, feel it and breathe it. Learn the character’s personality. Blablabla…. I can summarize the game’s “main story” :
There are 2 entities, one good, one evil. They summon the main heroes/villains from various Final Fantasy games to fight for them.
Oh great. You know, I could come up a storyline for the game checkers :
There are 2 sides, one black, one red/white (depending on your set). They use a number of soldiers to fight for them.
3. NO WAY TO GRIND in story mode.
This can possibly be an extension to the second point. In normal RPG or any other games that I know of, a player can finish the story mode without needing to quit the story mode in order to proceed/win the game. During the course of FFD’s many storylines (each character has their own), there will be battles with bosses or enemies that are 10 or more levels higher than the player. These battles are not as rare as one might assume and they are downright frustrating. The enemy can defeat the player in less than 10 seconds if the player makes a mistake, where else the player has to carefully drag out the battle for minutes, carefully slicing a small piece of the enemy at a time while taking care not to get hit.
A proper fighting game’s match would last for 1 and a half minute at most with most matches ending within 30 seconds. So how does the player expect to win this “impossible battle”? Pure skill is possible but takes a very long time. The other alternative would be to grind. So a player would think, “hmm… The opponent is too strong for me, I should increase my character’s level to fight him/her,” which is quite typical for an RPG player. To the player’s horror, they will come to realize that there are no “random battles” or any way to fight more enemies than the preset enemies given during the story mode.
Oh great, so how does the player make their character stronger? Quit the story mode and play the arcade mode. Grind in the arcade mode. What a nice concept. There goes the RPG immersion. RPG battles are made in a way that it seems logical to be fighting a character/boss/lowly minion. FFD is quick to remind us that it isn’t an RPG and that the game is so retarded that the player is forced to quit the story mode to become stronger and return back later.
4. Repetitive gameplay
So what does the player do in the game? FIGHT, FIGHT, FIGHT, FIGHT, FIGHT, FIGHT, FIGHT, FIGHT, FIGHT, FIGHT, FIGHT, FIGHT and FIGHT. One may point out that in between fights, a player might tinker with their character by equipping new equipment, skills and materia (summons) but in the end to get all their equipment, skills and materia they are still required to fight.
Ah damn, I have to bring up another issue regarding the story mode again. Through out the story mode, the player will keep battling the same 22 characters over and over again. Most of the character’s play and feel the same. It becomes a game of rock paper scissors. When to block? When to evade? When to attack?
Does anyone want to argue with me on this point? If they do, I’ll remind them that there is the “chase”/”duel” mode. When this occurs the players take turns attacking each other. The attacker can choose to use a heavy attack or a regular attack or opt to do nothing (ending the mode). The attacker has roughly 5 seconds to decide. The defending player can only dodge/evade, light attacks require the player to dodge fast while heavy attacks require the player to delay the dodge by half a second (or is it one second?). If the defending player manages to evade the attack, the roles will be reversed where the defender becomes the attacker and the attacker becomes the defender. This mode ends when the attacker does nothing or when the attacker manages to hit the defender with a heavy attack. Rock,paper, scissors indeed.
Conclusion
FFD is a pretty game, I will never deny that the graphics are good and the cinematics are great. The game play itself though can be improved. The game doesn’t know what it wants to be, trying to be many things but failing to be decent in any (what a spoony bard!).
The game is worth a few hours of play, probably good enough to rent but not great enough for a purchase. The main appeal of the game is the use of Final Fantasy characters. I would believe that the game would have flopped if it weren’t for them.
This game is a definite must for Final Fantasy fanboys/girls. Others will do well steering away from this horrible game. I am well aware that the fanboys/girls would probably disagree to what I have to say but they’re too blinded by their fanboy syndrome to see things as they really are.
Trivia
FFD was originally thought of without using final fantasy characters. The game’s name wasn’t even supposed to carry “Final Fantasy” in it. Furthermore, it was meant to be a PS2 game instead of PSP.
Last word
FFD SUCKS




